Website powered by
Illuminum Games
Illuminum Games
Small Indie studio focused on Horror and story
Karlsruhe, Germany

Summary

Riccardo Cannizzaro
3D Artist and Indie Game Developer

I'm a self-taught 3D artist from Germany, focused on game-ready hard-surface and environment assets. Right now I'm building a first-person horror game on my own in Unity, so everything I make has to hold up in-engine and not just in a portfolio render.

My usual workflow: I start with a low-poly base mesh in Maya, build the high-poly with support edges or sculpt extra detail in Blender, then do the UVs with an eye on texel density and keeping the material count low. After baking normals, AO and curvature, I texture in Substance Painter and bring everything into Unity.

Tools I work with daily are Maya, Blender, Substance Painter, Unity and Photoshop.

Since I'm a solo dev, I also handle level design, lighting, sound design and gameplay programming in C#, so I know the whole path from blockout to a finished scene.

Skills

3D ModelingLevel DesignEnvironment DesignPBR TexturingHigh-poly ModelingRiggingConcept Art

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Visual Studio
Visual Studio
Krita
Krita